2014-01-31

Hao Jiang_Wall

Articulated cloud by Ned Kahn
https://www.youtube.com/watch?v=nvkNdlKVP2Y

This wall is from The Children's Museum of Pittsburgh and composed of thousands of translucent white and plastic squares that moves in wind. It will reflect the light from the cloud in the sky and convert the could to a digital one surrounding the children inside. The wall is changeable and  can never be the same one because the organic way it moves with the wind and the different light and shadow from surroundings. It can also connect the children with the nature through the sounds of flipping of the squares and stimulate their interest and enthusiasm towards the nature.



Hao Jiang_Animation and Motion


https://www.youtube.com/watch?v=Dv6dya2iwtY
Video by Luca Rechsteiner



https://www.youtube.com/watch?v=lWXBAVFnurI
Video by Peodro Kok

This two videos are about the same architecture which is Rolex Learning Center by SANAA but from different ways of filming still architecture. We can see different animation qualities from these two videos.

In the first video, the filmmaker walks around the building and moves the camera with him. The perspective moves with the orientation of the curves of the building and also the fluctuating slabs which makes me feeling like I was the filmmaker and lived in that building. It gives us the most real experience of how it feels like living in that building. The second video is result of the opposite way of filming which is setting the camera still in one place. The only motion in the scene is the walking of people which gives us a sense of time passing by. It lets me appreciate the architecture as an outsider and think more about the flow of light and shade and the relationship of the exterior and interior space in that building.

2014-01-25

Sophie Huan Ni_Research Presentations I




Big Fish & Chinese Flowering Crabapple.


This animation is describing a mythic land where no outsider has ever set foot. The spirit-like dwellers there, however, know us mortals well. They are responsible for human emotions and desires, for seasons, weather, the elapsing of time...

From the video, it shows the architecture both comprehensively and specifically; from bird view to human view; under bright light and shades of night. It shows how the architecture looks like and shows the how the main circulation operates in the building through the movement of characters.

2014-01-24

Ruolan Tong_Research Presentations I


Final Fantasy XIV developed and published by Square Enix.
Final Fantasy XIV is a massively multiplayer online role-playing game.

The story is about the heroes allied together to protect their island and against the invading armies from the other empires.

The animation shows the relationship between the environment and the architectural elements and provides more perspectives to view and understand architecture.

The movements in the animation show the qualities of surrounding environment, and the elements, composition, configuration, and the spatial transformation of the architecture.

In the film, the continuity of lighting, the fire, and the fog illustrates the architectural elements in hierarchy. From small to large, one unit to the whole system, a transformation process of architecture can be understood though the views of animation, which creates a connection between two different units and highlight the most important parts.

SiyaoWang_Research Presentation 1




PIXELS: Retro Gamers, by Patrick Jean

This video borrows ideas from various classical 8-bit pixel games in 1990s, such as Space Invaders, Tetris, Arkanoid, Donkey Kong, Frogger and Bomberman, showing an imagined vision of New York City where urban infrastructure is invaded by pixels and eventually the whole city as well as the entire world is pixelated.

It is characterized with a concentrated topic for animation, that is, pixels. It uses different methods, such as cars that are decomposed, subway stations that are eaten and buildings that are cleaned, to show this pixelated animation. In this pixelated world, animation is not only a method for the illustration of architecture, but also a way to transform architecture.

2014-01-19

RitwikaBanerjee_PrecedentAnimation


Precedent Research for animation:



Abstract_95L from james francis on Vimeo.


This video seems interesting as a precedent study since it starts off with lines that undergo various deformations and keeping changing in scales- being in a constant state of flux while transforming from an object into a space. The disturbance causing the model to change also seems like a plausible narrative to adapt for the animation. The abstract but detailed forms reveal the architecture of the model through a sort of delayering that the movement in animation allows. The model comes alive showing dynamic qualities and transitions from fractals converging into a ribbon and finally into a solid. 

2014-01-14

JeffBoyer_Presentation I Precedent Research

This first, relatively fresh video, blends early art and architecture of the tattoo with modern digital animation and projection mapping. Here the architecture is not simply space or program, but a projection onto individuals within that space, where perception by others varies depending on vantage.

Ink Mapping: Video Mapping Projection on Tattoos, by Oskar & Gaspar

This second video, albeit goofy, actually suggests a very strong implication to architecture, real and virtual realities. What happens when the amount of energy, speed and flexibility in projecting a hyper realistic virtual reality exceeds simply looking out the window.


This final video submitted to the Siggraph 2015 Animation Festival flips the script, rendering real physical activities as dynamic virtual architectures.

Citius, Altius, Fortius