2014-03-07

Architecture: Animated Qualities:

Architecture: Animated Qualities:

Architects create a visually stimulating experience and gesture by raising the building. In tension yet with careful attention to the landscape.

















The Blur Building Emit's water, spraying the occupants. New experience to what a building can do.
https://vimeo.com/122910558

Iterations

Surface Pattern Iterations:

2014-02-15

Research Animation

Kahn's Exeter Short Film from Alex Roman on Vimeo.

The Video shows animated qualities of Kahn's building through details of gradients, textures and lighting conditions that activate the space, even without literally having people inhabit it. The time lapse and the camera angles take one through the beautifully variated ceiling heights and give the feeling of expanse and depth through its picturesque renders.

Patterns

2014-02-08

Transformation






Haris_Karajic_Presentation_02

Animation_In_Architecture

AlRayyan Stadium:
Film Potential in architecture that incorporates culture and sport and big time marketing. 



Blur Building:
Showing the deconstruction of the Blur Building by Diller Scofidio. Animation meets construction. 



BIG- Waste To Energy Plant
Skip to 2:30. New rendering techniques for clients. 





Haris_Karajic_Presentation_01

Animation_Abstraction_Potentialities

http://websta.me/p/1168517327580023761_253684849

http://websta.me/n/hoodas

https://scontent.cdninstagram.com/t50.2886-16/12604244_459801797540213_1611998156_n.mp4


The abstraction of this animation gives insight as to potentials of possible architectural roles through software. The high quality object seems to go through planes of section and thus revealing parts not seen at first. It could be a useful tool for presentations of section details and even become an emergent force for new design paradigms created through algorithms.

2014-02-01

Pengfei HE_The spirit of Architecture

The Salk Institute is by no means only one building. It has the power to insert a strong feeling to every one who sees it, with the amazing relationship between building and environment and the light and shadow cast on the wall.

Pengfei He_Motion and Animation

This video demonstrates the inner space of New German Parliament. It includes the motion of the building itself, the motion of camera and the zoom of lens.

2014-01-31

Hao Jiang_Wall

Articulated cloud by Ned Kahn
https://www.youtube.com/watch?v=nvkNdlKVP2Y

This wall is from The Children's Museum of Pittsburgh and composed of thousands of translucent white and plastic squares that moves in wind. It will reflect the light from the cloud in the sky and convert the could to a digital one surrounding the children inside. The wall is changeable and  can never be the same one because the organic way it moves with the wind and the different light and shadow from surroundings. It can also connect the children with the nature through the sounds of flipping of the squares and stimulate their interest and enthusiasm towards the nature.



Hao Jiang_Animation and Motion


https://www.youtube.com/watch?v=Dv6dya2iwtY
Video by Luca Rechsteiner



https://www.youtube.com/watch?v=lWXBAVFnurI
Video by Peodro Kok

This two videos are about the same architecture which is Rolex Learning Center by SANAA but from different ways of filming still architecture. We can see different animation qualities from these two videos.

In the first video, the filmmaker walks around the building and moves the camera with him. The perspective moves with the orientation of the curves of the building and also the fluctuating slabs which makes me feeling like I was the filmmaker and lived in that building. It gives us the most real experience of how it feels like living in that building. The second video is result of the opposite way of filming which is setting the camera still in one place. The only motion in the scene is the walking of people which gives us a sense of time passing by. It lets me appreciate the architecture as an outsider and think more about the flow of light and shade and the relationship of the exterior and interior space in that building.

2014-01-25

Sophie Huan Ni_Research Presentations I




Big Fish & Chinese Flowering Crabapple.


This animation is describing a mythic land where no outsider has ever set foot. The spirit-like dwellers there, however, know us mortals well. They are responsible for human emotions and desires, for seasons, weather, the elapsing of time...

From the video, it shows the architecture both comprehensively and specifically; from bird view to human view; under bright light and shades of night. It shows how the architecture looks like and shows the how the main circulation operates in the building through the movement of characters.

2014-01-24

Ruolan Tong_Research Presentations I


Final Fantasy XIV developed and published by Square Enix.
Final Fantasy XIV is a massively multiplayer online role-playing game.

The story is about the heroes allied together to protect their island and against the invading armies from the other empires.

The animation shows the relationship between the environment and the architectural elements and provides more perspectives to view and understand architecture.

The movements in the animation show the qualities of surrounding environment, and the elements, composition, configuration, and the spatial transformation of the architecture.

In the film, the continuity of lighting, the fire, and the fog illustrates the architectural elements in hierarchy. From small to large, one unit to the whole system, a transformation process of architecture can be understood though the views of animation, which creates a connection between two different units and highlight the most important parts.

SiyaoWang_Research Presentation 1




PIXELS: Retro Gamers, by Patrick Jean

This video borrows ideas from various classical 8-bit pixel games in 1990s, such as Space Invaders, Tetris, Arkanoid, Donkey Kong, Frogger and Bomberman, showing an imagined vision of New York City where urban infrastructure is invaded by pixels and eventually the whole city as well as the entire world is pixelated.

It is characterized with a concentrated topic for animation, that is, pixels. It uses different methods, such as cars that are decomposed, subway stations that are eaten and buildings that are cleaned, to show this pixelated animation. In this pixelated world, animation is not only a method for the illustration of architecture, but also a way to transform architecture.

2014-01-19

RitwikaBanerjee_PrecedentAnimation


Precedent Research for animation:



Abstract_95L from james francis on Vimeo.


This video seems interesting as a precedent study since it starts off with lines that undergo various deformations and keeping changing in scales- being in a constant state of flux while transforming from an object into a space. The disturbance causing the model to change also seems like a plausible narrative to adapt for the animation. The abstract but detailed forms reveal the architecture of the model through a sort of delayering that the movement in animation allows. The model comes alive showing dynamic qualities and transitions from fractals converging into a ribbon and finally into a solid. 

2014-01-14

JeffBoyer_Presentation I Precedent Research

This first, relatively fresh video, blends early art and architecture of the tattoo with modern digital animation and projection mapping. Here the architecture is not simply space or program, but a projection onto individuals within that space, where perception by others varies depending on vantage.

Ink Mapping: Video Mapping Projection on Tattoos, by Oskar & Gaspar

This second video, albeit goofy, actually suggests a very strong implication to architecture, real and virtual realities. What happens when the amount of energy, speed and flexibility in projecting a hyper realistic virtual reality exceeds simply looking out the window.


This final video submitted to the Siggraph 2015 Animation Festival flips the script, rendering real physical activities as dynamic virtual architectures.

Citius, Altius, Fortius